![]() ![]() Interestingly for this release, Lightmap is also introducing more control over how lights are positioned. Of course, if you’re running with the system connected to a separate renderer, then you’ll also be able to transfer any edits and see where you’re at. For this you can either position it in the HDR preview (the lower window in figure 1) or by placing a highlight on your 3D model (and having the system work out its position in your HDR image).įor some time now, the system has allowed you to load in your own models (rather than using the default teapot), this means you can place highlights more accurately and gain more context for your edits. ![]() This is done by choosing the type of light you want to add in, then positioning it. ![]() Essentially, you load your environment and start to adjust it, adding in light sources where needed to provide the lighting and refl ections required on your model. In both these workflows, the use of the system remains the same. The first is building a lighting environment from scratch and the second is adapting an existing environment to better suit your purposes. There are two essential workflows for HDR Light Studio. 2 End result rendering using the HDR image map from figure 1 (image courtesy of ) The basics ![]()
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